![]() The wide range of spells, potions, curses and talents means that one spellcaster can be quite different from another, and it will take them a good long while to learn everything. If the idea of turning your Sims into witches or wizards appeals to you, Realm of Magic will be a welcome addition to your Sims 4 collection. Some are existing bugs, but having familiars or summoning familiars tends to be the worst offender, causing Sims to get stuck. I felt I encountered rather a lot of glitches with this pack. ![]() Hopefully this and other bugs will be dealt with in a patch. And if you have the Get to Work expansion, you can set up a potions store – though at the time of writing, potions are worth 0 simoleans, so you won’t be able to earn money this way. If you have the Cats and Dogs expansion, you can turn your pets into familiars. Wands, brooms and familiars are a purely aesthetic choice as they all function the same way. They can also prevent a Sim from dying by overcharge, which can come in very handy. Familiars will follow your Sim around, providing a mood buff and encouragement as they learn new abilities. ![]() Sims can also cast magic without a wand if you prefer. They can get broomsticks to transport them around (useful until they can magically teleport), as well as wands to channel their magic through. True spellcasters will likely want to get some magical accessories. Truly unfortunate Sims can end up cursed, which can cause a variety of unpleasant effects. This is where the various talents come in handy, as many of them give your Sims better control over their charge meter, or a lower chance of backfiring magic. Sims with maximum charge have a chance of their spells going awry, as well as death by overcharge. Spellcasting is all fun and games until you realise that Sims will cast spells autonomously if left unattended, building up their spellcaster charge at an alarming rate. Heck, they can even duplicate small objects at will and summon random plants into existence! And that’s before the really powerful spells that give your Sims power over death itself. High level spellcasters will find daily life to be rather easy, as they no longer need to cook, clean, or repair anything. Spells and potions can have a range of effects, from helping you clean up the house, to setting objects or Sims (or themselves) on fire, to making you learn skills faster, to letting you teleport anywhere instantly. While your spellcaster may wish to specialise in one aspect of magic, it’s likely they’ll end up knowing a range of spells and potions through experimentation and reading magic tomes. In addition, spellcasters have a spellbook to track what spells and potions they know. As they level up, they’ll earn talent points which they can spend to gain a variety of bonuses. Much like vampires from the Vampires pack, spellcasters increase in power as they practise their craft, whether by brewing potions, casting spells, duelling other Sims, or simply experimenting with their abilities. Children of first generation magic parents have the ‘weak bloodline’ trait, suggesting that further generations will inherit even stronger magic. Like other occult Sims, toddlers and children do not have any magical abilities, but they can inherit the magical bloodline from their parents and come into their powers when they become teenagers. While Sims can be created as spellcasters, or become one through gameplay, they can also be born to magic parents. Spellcasting is the real meat of this pack, and as such, it has a host of related gameplay options. ![]() There are only two new plants in this pack, but many of the base game plants are also used in potion making. The Gardens is the most disappointing mini-location, with a beautiful but inaccessible greenhouse, and a handful of plants to harvest. Casters Alley is where you can buy wands, brooms, familiars and potion ingredients. Still, each area has its use: the Duelling Grounds are the ‘official’ place to duel other spellcasters, and it looks quite a bit cooler than facing off in your Sim’s back yard. The other areas of the Magic Realm are strangely devoid of life – very few Sims travelled there in my game. ![]()
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